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		<doi>10.1109/SIBGRA.2002.1167159</doi>
		<citationkey>TulerCele:2002:HiAbGr</citationkey>
		<title>A high-level abstraction for graphics hardware programming</title>
		<year>2002</year>
		<numberoffiles>1</numberoffiles>
		<size>181 KiB</size>
		<author>Tuler, Danilo,</author>
		<author>Celes, Waldemar,</author>
		<editor>Gonçalves, Luiz Marcos Garcia,</editor>
		<editor>Musse, Soraia Raupp,</editor>
		<editor>Comba, João Luiz Dihl,</editor>
		<editor>Giraldi, Gilson,</editor>
		<editor>Dreux, Marcelo,</editor>
		<conferencename>Brazilian Symposium on Computer Graphics and Image Processing, 15 (SIBGRAPI)</conferencename>
		<conferencelocation>Fortaleza, CE, Brazil</conferencelocation>
		<date>10-10 Oct. 2002</date>
		<publisher>IEEE Computer Society</publisher>
		<publisheraddress>Los Alamitos</publisheraddress>
		<booktitle>Proceedings</booktitle>
		<tertiarytype>Full Paper</tertiarytype>
		<organization>SBC - Brazilian Computer Society</organization>
		<transferableflag>1</transferableflag>
		<versiontype>finaldraft</versiontype>
		<abstract>Currently available graphics hardware has become programmable. However, this programmability is still offered at a very low abstraction level, usually based on a specialized assembly language, and is difficult to use. To overcome this problem, we present a simple programmable pipeline abstraction. Our proposal is built over the Lua programming language. The application programmer writes a Lua code that, when executed, generates the equivalent assembly code to be loaded by the hardware. We compare our proposal to other recently published ones or still under consideration.</abstract>
		<language>en</language>
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		<notes>The conference was held in Fortaleza, CE, Brazil, from October 7 to 10.</notes>
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		<url>http://sibgrapi.sid.inpe.br/rep-/sid.inpe.br/banon/2002/10.24.09.34</url>
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